package Powers.EffectTypes;

import Powers.Effect;
import Powers.EffectType;
import Powers.SheildEffects;

public class SheildEffect extends Effect 
{
	public final SheildEffects SHEILD_EFFECT;
	public final double SHEILD_BOOST; 
	
	public SheildEffect(SheildEffects effect, int time, double boost) 
	{
		super(EffectType.sheild, time);
		this.SHEILD_EFFECT = effect;
		this.SHEILD_BOOST = boost;
	}
}
